9 #ifndef __PZ__TPZIntQuadQuarterPoint__ 10 #define __PZ__TPZIntQuadQuarterPoint__ 49 if (corner < 0 || corner > 3) {
void SetCorner(int corner)
set the corner where the singularity resides
TPZIntQuadQuarterPoint(int ordksi)
Contains the TPZInt1d, TPZIntTriang, TPZIntQuad, TPZIntCube3D, TPZIntTetra3D, TPZIntPyram3D and TPZIn...
TPZIntQuadQuarterPoint(const TPZIntQuadQuarterPoint ©)
virtual int NPoints() const
Returns number of points for the cubature rule related.
virtual TPZIntPoints * Clone() const
Make a clone of the related cubature rule.
Abstract class defining integration rules. Numerical Integration.
Handles the numerical integration for two-dimensional problems using quadrilateral elements...
virtual void SetOrder(TPZVec< int > &ord, int type=0)
set the integration order
#define DebugStop()
Returns a message to user put a breakpoint in.
int fNPoints
number of integration points
virtual int NPoints() const
Returns number of points for the cubature rule related.
virtual void Point(int ip, TPZVec< REAL > &pos, REAL &w) const
return the weight and position of the integration point
int fCorner
corner associated with the integration rule