49 neq = first + (co[0]-1) + orient*(imax-1-co[0]-co[0]+1);
62 for (i=0;i<3;i++) co[i]=0;
69 for (i=1;i<3; i++) co[i]=0;
75 for (i=1;i<3; i++) co[i]=0;
160 for(
int i=0;i<imax;i++) {
162 if(st ==
EMVStyle) out << ip <<
" 1 1 1 ";
166 out <<
EqNum(co0) <<
" " <<
EqNum(co1) << endl;
171 out <<
"TPZGraphEl1d element id = " <<
fId << endl;
172 out <<
"Node numbers : ";
177 out << endl <<
"First Equation : ";
virtual int NNodes()
Number of corner nodes (geometric information)
virtual int64_t EqNum(TPZVec< int > &co)
Number of equations.
Represents a graphical mesh used for post processing purposes. Post processing.
Contains declaration of TPZCompEl class which defines the interface of a computational element...
Contains the TPZGraphEl1d class which implements the graphical one dimensional element.
TPZGraphNode * fConnects[3]
Graphical nodes vector (by connect of the computational element)
TPZGraphEl1d(TPZCompEl *ce, TPZGraphMesh *gg)
Constructor for graphical element to computational one dimensional element.
int64_t fId
Id of the graphical element.
virtual int NPoints(TPZGraphNode *n)
Number of points to graphical resolution.
virtual int NConnects()
Number of connects for the element.
int Res()
Get the resolution of the draw.
TPZGraphMesh * fGraphMesh
Graphical mesh associated with graphical element.
Contains the TPZGraphMesh class which represents a graphical mesh used for post processing purposes...
virtual void Connectivity(TPZDrawStyle st=EDXStyle)
Set dx style for connectivity information.
REAL co[8][3]
Coordinates of the eight nodes.
virtual void NextIJ(int no, TPZVec< int > &co, int incr)
int ConnectNum(TPZGraphNode *n)
Returns the number of the graphical node in the vector of connects.
virtual int ExportType(TPZDrawStyle st)
Sets the style to export (format)
virtual void FirstIJ(int no, TPZVec< int > &co, int &incr)
Abstract class to graphical one-, two- and three-dimensional element. Post processing.
void Print(std::ostream &out)
Defines the interface of a computational element. Computational Element.
To export a graphical node. Post processing.