6 #ifndef TPZQUADRATICQUAD_H 7 #define TPZQUADRATICQUAD_H 67 static std::string
TypeName() {
return "Quad";}
pztopology::TPZQuadrilateral Top
static void GradX(const TPZFMatrix< REAL > &nodes, TPZVec< T > &loc, TPZFMatrix< T > &gradx)
Compute gradient of X mapping from element nodes and local parametric coordinates.
static void TShape(const TPZVec< T > ¶m, TPZFMatrix< T > &phi, TPZFMatrix< T > &dphi)
Compute gradient of x mapping from local parametric coordinates.
static void X(const TPZFMatrix< REAL > &coord, TPZVec< T > &par, TPZVec< T > &result)
TPZQuadraticQuad(const TPZQuadraticQuad &cp)
Copy constructor.
TPZQuadraticQuad()
Default constructor.
int ClassId() const override
CreateGeoElement -> TPZQuadraticQuad.
static void Shape(TPZVec< REAL > &loc, TPZFMatrix< REAL > &phi, TPZFMatrix< REAL > &dphi)
Method which creates a geometric boundary condition element based on the current geometric element...
Groups all classes defining the structure of the master element.
TPZQuadraticQuad(const TPZQuadraticQuad &cp, TPZGeoMesh &)
Copy constructor.
Contains the TPZNodeRep class which implements ... Clase intermediaria que guarda.
Defines a quadrilateral geometric element with quadratic map. Geometry.
static void InsertExampleElement(TPZGeoMesh &gmesh, int matid, TPZVec< REAL > &lowercorner, TPZVec< REAL > &size)
Creates a geometric element according to the type of the father element.
Implements ... Geometry Topology.
static std::string TypeName()
Returns the type name of the element.
This class implements a geometric mesh for the pz environment. Geometry.
Defines the topology of a quadrilateral element. Topology Sides 0 to 3 are vertices, sides 4 to 7 are lines, side 8 is the quadrilateral.
TPZQuadraticQuad(const TPZQuadraticQuad &cp, std::map< int64_t, int64_t > &gl2lcNdMap)
Constructor over node map.
Groups all classes which model the geometry.
TPZQuadrilateral()
Default constructor.
static bool IsLinearMapping(int side)
TPZQuadraticQuad(TPZVec< int64_t > &nodeindexes)
Constructor from node indexes.